It is currently 09 Feb 2010, 05:53

News

Guild info

Recent topics

» It has finally happened.... View the latest post
by SephiRok on 30 Dec 2009, 02:44

» Bots View the latest post
by SephiRok on 29 Oct 2009, 19:32

» Conquest Public Beta has started! View the latest post
by Karla on 20 Oct 2009, 22:08

» Always a late bloomer... View the latest post
by Klocknov on 01 Jul 2009, 01:22

» Simple request <3 View the latest post
by Klocknov on 16 Jun 2009, 02:39

Bots

by SephiRok on 20 Oct 2009, 22:55

Disabled user registration until I have time to implement a proper solution.

Deactivated all users who registered after 1st March 2009.

If someone wants to register or got deactivated, email me.

Conquest Sneak Peek #06 – Website

Attachment(s) by SephiRok on 19 Oct 2008, 11:50

The website – entry point of most, if not all, new users. It can either impress or turn away people, but it's also not just about the looks.

Even with all the open-source software out there, there are next to no satisfactory packages for building a whole site around. You always have to make compr …

[ Read full ]  •  Comments: 1  •  Post a reply

Conquest Sneak Peek #05 – Matchmaking

Attachment(s) by SephiRok on 17 Sep 2008, 17:40

Conquest is a multiplayer-oriented game. In fact, at the moment we have no AI whatsoever, which means you have to be able to find a human opponent whenever you would like to play a match. That is a big problem for a small and unknown game such as Conquest, since you cannot expect to have a match up …

[ Read full ]  •  Comments: 2  •  Post a reply

Conquest Sneak Peek #04 – Operations

Attachment(s) by SephiRok on 30 Aug 2008, 16:27

Before operations were implemented Conquest was quite straightforward. If you were better you would have eventually prevailed, but there was no mechanic which could affect the match in such a big way. Operations can turn the tide of battles and even whole matches. They are an advanced mechanic with …

[ Read full ]  •  Comments: 7  •  Post a reply

Conquest Sneak Peek #03 – Territories

Attachment(s) by SephiRok on 28 Aug 2008, 12:24

As you might have figured already, Conquest is fully 2D. For terrain we take simple 2D images of 3D generated terrain and squeeze them in. At the moment there are over 70 terrain textures spread over 3 different climates. These climates do not have any affect on gameplay, but they improve the visual …

[ Read full ]  •  Comments: 3  •  Post a reply
View all news

Login  •  Register

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 15 minutes)
Most users ever online was 64 on 28 Oct 2007, 01:01

Registered users: No registered users
Legend: Official fanboys, Virtual Dragons team

Statistics

Total posts 4445 • Total topics 506 • Total members 423 • Our newest member

cron