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Conquest Sneak Peek #06 – Website

Attachment(s) by SephiRok on 19 Oct 2008, 11:50

The website – entry point of most, if not all, new users. It can either impress or turn away people, but it's also not just about the looks.

Even with all the open-source software out there, there are next to no satisfactory packages for building a whole site around. You always have to make compr …

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Conquest Sneak Peek #05 – Matchmaking

Attachment(s) by SephiRok on 17 Sep 2008, 17:40

Conquest is a multiplayer-oriented game. In fact, at the moment we have no AI whatsoever, which means you have to be able to find a human opponent whenever you would like to play a match. That is a big problem for a small and unknown game such as Conquest, since you cannot expect to have a match up …

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Conquest Sneak Peek #04 – Operations

Attachment(s) by SephiRok on 30 Aug 2008, 16:27

Before operations were implemented Conquest was quite straightforward. If you were better you would have eventually prevailed, but there was no mechanic which could affect the match in such a big way. Operations can turn the tide of battles and even whole matches. They are an advanced mechanic with …

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Conquest Sneak Peek #03 – Territories

Attachment(s) by SephiRok on 28 Aug 2008, 12:24

As you might have figured already, Conquest is fully 2D. For terrain we take simple 2D images of 3D generated terrain and squeeze them in. At the moment there are over 70 terrain textures spread over 3 different climates. These climates do not have any affect on gameplay, but they improve the visual …

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Conquest Sneak Peek #02 – Units

Attachment(s) by SephiRok on 26 Aug 2008, 22:34

sneakpeak#02.png
There are 3 unit types in Conquest. Going from left to right they are Trooper, Tank and Bomber. The trick to making these look good was to draw them in a really big size and scale them down. The Trooper is slowly becoming the symbol of Conquest, we have even used him for the game …

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